Environs Through Time

Environs Through Time

"Environs Through Time" is a generative and interactive installation inspired by the paintings of Parviz Kalantari. This project has been done with the participation of Artaniom and produced by Simiya Group, in collaboration with Netbina Xperience, to introduce the Artaniom brand event at Bahar Gallery in the Iranian artist forum. The audience’s presence and behavioral pattern in the environment and space of the gallery had a direct role in the formation and production of the artwork.

This interactive installation puts the concept of climate and generative patterns as the subject of the passage of time in geography and its effect on local customs and dances under the title of established forms and patterns in the regions. The audience will be part of the arrangement and participates in its production. As distinct climatic features are established in the dances and customs of the regions, we can extract “form” from the movement of the audience in the gallery space and crystalize the textures and colors affected by it. To achieve this goal, at the entrance gate of the gallery the audience will be located in front of their digital reflection and gets to know the interactive capabilities of the main hall. In this process, a unique digital label will be produced for each person, which will form a unified effect in the main hall. The main wall with a fluid texture refers to the desert and the sea and will have static elements inspired by the forest and mountains. These visual and audio patterns will be changeable based on the movement and position of the audience in the hall.

The entrance wall of the gallery’s main hall, 2.5 meters long and 3 meters high, is illuminated by 1 projection mapping, and by using a Kinect sensor. It will be possible for the audience to interact with the wall. The wall of the gallery’s main hall, 25 meters long and 3 meters high, is illuminated by 8 projectors, and the hall is equipped with 4 Azure Kinect sensors for real-time interaction with audio and visual contents. In this way, the audience will be able to interact with the visual and audio elements. Also, the mirror installed in the main hall will be used to maximize space and the photo booth.
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Finally, the interactive installation subjects the definition of generative tribes and patterns considering the effect of time over geographical changes in traditions and regional dances. Participants are a part of the piece, helping to generate the art. As distinctive features of each trice differentiates the moves in their dance, through the movement of gallery attendees a form will be extracted by recording their texture and color. The irregular patterns will create an unpredictable digital generative art, printing it on an image processor. The generated images will create a dynamic yet familiar form made from the placement of the attendees themselves as they are watching their biological essence just like a mirror with the ability to change with the effect of the audience. To achieve this, the attendees will face their own digital reflection at the entrance gate of the gallery and get familiarized with the interactive nature of the room. Through this process, a unique digital label is set on each visitor. The main wall has a fluid texture, mimicking the desert and the sea with elements inspired by the jungle and the mountains. These visual and vocal patterns change influenced by the movement of visitors in the room.